Patch 1.0.3 - Main changes
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- Improved multiplayer system.
- Added multiplayer demo with fully working AIM device.
- Improved performance (frames per second).
- Removed join lag from multiplayer system.
- Improved physics (all cars).
- Improved setup system (inside simulation now).
- Improved realism (engine damage, FullMode repair times, flatspotting, tyre locking, car/ground collision).
- Added manual for full documentation.
- Numerous smaller fixes, improvements and new features.



Detailed changelog
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New and improved features:
- Added a multiplayer demo feature. This allows unlicensed users to drive the Formula1600 car on all tracks offline and on all tracks online.
- Enabled AIM screen when driving in unlicensed mode (offline and online).
- Added topbar added with current standings (only in normal mode, not visible in FullMode).
- Enabled admin control in multiplayer races (allows moving to next session and restart session).
- Reintroduced flatspotting (locking your tires will cause flatspots on your tires resulting feedback effects from the tires).
- Added option to finetune the presentation of the topbar.
- Enabled Doom mode on track (only when the car is stopped).
- Enabled loading a setup from inside the simulator.
- Enabled saving a setup from inside the simulator.
- Enabled possibility to select a skin from inside the simulator.
- Enabled fuel time for adding fuel to the car (1 second per litre) in FullMode.
- Improved front wing configuration settings for Formula2000 and FTarget.
- Implemented click and hold fast parameter change in setup screens.
- Collision dectection code for body/wall/ground/remote cars up to 5.5x times faster.
- Changed the formula to calculate Slip Angles to a more precise one. Differences are minimal but the car might feel slightly different on the limit.
- Changed the coast torque for all the cars to a more gradual curve.
- Changed shadow map size for car shadows to 256x256. Users can set it using the file cfg/nkpro.ini.
- Added anti-alias option in video options.
- Audio crossfade range was increased to 1500 rpm to reduce audio cracks.
- New algorithm to distribute skid sounds left and right based on load.
- Added new force feedback configuration in setup (in misc).
- Added new force feedback mode 'hardmode' (in nkpro.ini).
- Added option to load the sim with all systems running already (in options).
- Changed setup system. Now possible to define seperate settings for rear suspension (left and right).
- Setup system now shows indication of highest possible topspeed and topspeed per gear.
- The car is not going into "super damped" mode when stopped anymore. New stationary friction code is used at 0 speed. Car is more responsive to setup changes (moving up and down while changing springs) and engine roll torque.
- Darkened helmet visor for more realism.
- Added virtual mirror option in setup.
- Added more flexibility in selecting the field-of-view (to allow multiple monitor setups).
- Removed join lag (hardly noticable now).
- Added tyre locking (also visible).
- Changed doom mode. You can't walk through walls anymore to increase realism.
- Added option to load a different setup during the waiting time of a FullMode session (not when the session has started). Waiting time has become the actual time between sessions, in reality often 24 hours.
- Damage incurred in qualifying is fixed when the server changed to waiting time for the race session.
- Added fuel lap indicator (shows how much laps you can do with a specific amount of liters)
- Added projected aero cp for balance indicator.
- Finetuned Fullmode repair times.
- Finetuned algorithm for simulation of dirty tires (from grass and gravel).
- Improved remote car sounds (in multiplayer races).
- Added standings, laptimes and laptime differences in TV view (F4) in replays.
- Added driver name indicator in TV view (F4) in replays.
- Enabled realtime pings of the connected drivers in a multiplayer session.
- Improved general performance. There are more frames per second now.
- Improved stability of framerate. Framedrops have been dramatically reduced.
- Removed bodyground collision problem.
- Enabled car bottom / track collision. Cars can now touch the ground with the car bottom (not only with the wheels).
- Implemented new shadow system (much more stable shadows).
- Pitboard shows 'last lap' with one lap to go in a race.
- Added new F8 view (shows actual throttle, brake and clutch values).
- Enabled user configuration of chat messages presentation (color, font, position).
- Chat messages no longer get lost when they are too long (you can't type more when it's full).
- Improved force feedback system.
- Added new 'hardmode' as force feedback option.
- Improved and finetuned cars physics in general.
- Enabled the option to define different sky for new tracks.
- Added brake fade feature (using brakes too much will cause wear and fading brakes).
- Added brake multiplier to setup.
- Added option to define anti-alias level in netkar video options.
- Finetuned car damage model.
- Added graphical suspension damage.
- Finetuned the online car collision model.
- Finetuned multiplayer prediction code.
- Solved MSN interference with netKar PRO.
- Improved CrossFade sound system.
- Added pit position indicator in pitlane to easily find pitlane location.
- Added new Rookie Mode (provides help messages during first 100 km of experience).
- Improved fuel consumption. More realistic consumption now.
- Improved tire model. Less drop-off in first 10 km.
- Improved Doom mode. You can no longer walk through walls.
- Added server password check in multiplayer lobby.
- Added 'drive to grid' feature in race countdown (warmup lap). In last 30 seconds of the race countdown, drivers who are on-track, but not yet on their grid position are put in their assigned grid positions.
- Added netKar PRO manual covering all aspects of the simulation.
- Improved replay efficiency. Filesize of replays are up to 5 times smaller, making replay distribution much more convenient.
- Added replay lap indicator on bottom of screen in replays.
- Added dust and smoke for multiplayer cars.
- Added engine damage (from overrevving under downshifting). Engine damage can be fixed.
- Added option to start new Host server in multiplayer lobby.
- Added mirror resolution option (in nkpro.ini).
- Added mirror field of view option (in nkpro.ini).

Fixed features:
- Fixed audio area problem (right left reversed).
- Fixed multiplayer car sound in replay.
- Fixed FTarget tires.
- Fixed join lag.
- Fixed G25 shifter problem.
- Removed Scazzato sound system.
- Fixed lost chat messages when they are too long.
- Fixed split times in logs for any lap slower than fastest lap of a driver.
- Fixed the wrong order of drivers and laptimes in practice sessions (now orderded by laptime).
- Fixed gear value in AIM telemetry fixed (showed one gear too high).
- Removed possibility to drive without shaders.
- Removed possibility to configure a server with multiport enabled in GUI.
- Fixed shadow bug in prato pitlane.
- Fixed possibility to drive with negative ballast in online server.
- Fixed randomly crashing of nkserver.exe when a driver leaves the server.
- Fixed problem that car stays on middle of track when a driver leaves the server.
- Fixed forced tires on server feature.
- Fixed Host Race Graphical User Interface.
- Fixed multiplayer lobby pings.
- Fixed MAX LAPS feature in online sessions. Message is broadcasted when driver completes more than allowed laps.
- Fixed gearbox torque bug which required throttle blipping during downshifting.
- Fixed missing sound for other cars in replays.
- Fixed malfunctioning audio sliders in audio options.
- Fixed malfunctioning head movement sliders in options.
- Fixed AIM display bug.
- Fixed multiplayer lobby server list (old servers were not removed).
- Fixed #servers contacted/received in multiplayer lobby.
- Fixed TRackIR yaw bug.

 

 
   
 
   
 
   
 
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